Akshay Tharwani — b. 03·03·06 · Dubai / Ahmedabad

I build, I play, I tell the story.

Twenty years old. Shipping things on the internet since I was thirteen — brands, streams, sets, and systems. This page is about me, not a company.

  • Builder
  • Founder
  • Streamer
  • DJ
  • Storyteller
  • Operator
Personal reel — 2026
About

A kid who never picked one lane.

Born on the third of March, 2006. Indian by passport, raised in Ahmedabad, now based in Dubai. I started my first thing — a Minecraft client called Melon Client — at thirteen, ran a YouTube channel before I could legally drive, and dropshipped my way through a dozen dead ends before any of it added up.

Today I run a small studio called Arclight, but Arclight is something I do, not who I am. The same obsession that pulls apart a competitive game mechanic is the one that mixes a set, builds a PC, or writes a brand spine. Everything is a system. Everything rewards taste.

The short version

Age
20
Born
03 · 03 · 2006
Base
Dubai, UAE
Raised
Ahmedabad, India
Running
Arclight
Decks
Pioneer DDJ-FLX4 (white)
What I Do

Three obsessions, one operating system.

Different surfaces, same instinct: find the structure, then make it feel effortless.

Building brands

Identity systems, narrative, and launch material — the work I do through Arclight for founders who care how things feel.

Aa

Display

Mixing music

House, late nights, and a white DDJ-FLX4. Learning transitions the same way I learn anything — by repetition until it disappears.

00:00House · 124 BPM04:12

Streaming & tinkering

A few nights a week on stream, plus the endless side quest of builds, setups, and systems that shouldn't work but do.

Chapters

Seven years of trying things.

Melon Client at thirteen. YouTube before a driver's licence. Dropshipping dead ends. Then Arclight.

Milestones

  1. Early 2019

    Taught myself enough Java to modify a game I couldn't stop playing.

  2. Mid 2019

    Released the first public build to a Discord of a few hundred players.

  3. Late 2019

    Ran weekly updates driven entirely by user bug reports and requests.

Outcomes

  • A real user base at thirteen, with real expectations attached.
  • A brand, a logo, and a community — my first end-to-end product.
  • Proof that wanting something badly enough is a valid reason to build it.

Learnings

  • Ship rough, listen closely, iterate faster than your doubt can catch up.
  • A product is a relationship, not a release.
  • Taste is downstream of reps. I had none of the former and endless of the latter.
How I think
“Everything is a system. Taste is just knowing what to remove.”

I don't believe in specialising too early. Gaming taught me systems. DJing taught me pacing. Selling things online taught me that attention is earned, never assumed. Put together, they make one way of working: reduce until the thing is obvious.

I'd rather do a few things at a level I'm not embarrassed by than a lot of things quickly. If something I make feels effortless to you, that's the whole point — the complexity was mine to absorb.